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Showing posts from January, 2019

Weekly stuff yay..im so tired

Hey y'all Dwon/Dwonivan/Dwonathan/Dwonafin back at it with another blog and I am really tired, hence the title so this will be really short. I finally finished my tutorials and stuff so thats good and i slept a lot this weekend, except yesterday i took nap from 3 to 7 or 8 and then decided to stay up until 9am so aye. Also today i went rollerskating which is always fun, but last week was really draining, I think combining all my school together i got 12 house of sleep which sucks but yeah but yeah I'm super tired. This week we just did our tutorials which I'm glad i finished but also I still hate 3D with a burning passion but you know, it sucks to suck. I can't wait until our independent study so I can't show my "skills" so yeah thanks for reading this short blog and ill see y'all tomorrow at the Cave. Peace Out Girl Scouts! https://youtu.be/-Ny-h4WNUBU  A speedpaint of into the spider verse, drawn by ABD Illustrates

Visual Effects: Avengers Infinity War, Thanos.

So as we all know, Marvel Cinematic has a huge franchise of superhero movies ranging from Captain America, Iron Man, Thor, Hulk, Spiderman, etc. With these movies comes many scenes that involve VFX which can create characters that wouldn't exist in reality. Today we will talk the latest installment of the Marvel cinematic universe, Avengers: Infinity War. Mainly about the worthy villain, the titan Thanos.         Thanos was played by Josh Brolin who you may remember (if you like old movies) played Brand in the movie "the Goonies".  Visual effects supervisor Dan DeLeeuw explained that they had done Thanos other times in past films but knew they would really have to make him come to life in their true vision for this film.       The performances were sent to two different VFX faculties, the subtle performances went to a faculty called Digital Domain and the action performances went to a faculty called Weta. One part they had to figure out was how ...

First blog back from break

Hey y'all its Dwon/Dwonathan/Dwonivan/Dwonfin(only Ari can call me that) back at it with a new blog to start off a new year *clap *clap *dab, lets get it, yah! so how was everyone's break? Mine was pretty good for the most part but a couple days before Christmas an argument went on involving me, it wasn't a bad one and there was no fighting or anything but I kinda broke down to my mom about how I was feeling, my mental health, and basically my innermost and darkest thoughts. She listened and understood and all is pretty good and I need to open up more to her and stuff. Okay enough of my sad and depressing stuff, sooooooo Christmas time was here! And it was pretty amazing, hands down the best Christmas yet. I got some anime stuff, clothes, candy, Clip Studio Paint Ex, and a blue yeti microphone, so now ya boy can start doing storytime animations on youtube or just talk about stuff, so yeee I'm excited, yah! Also next week, Wednesday will be my last day because I'm ge...

Timing

 Timing is essential when it comes to animation but also it helps you improve as an artist/animator as well. Animation veteran has sat down and taught us why timing is important and how it can also be fun to do also.     Timing involves how fast something moves and how long it stays still. Slowing an object represents weight, gravity, mass and speeding up an object adds speed, energy, and lightness. When working on timing, it is a good idea to work on the poses that you want in an animation, and number the poses as to where it breaks down, this allows you to know ahead of time if the rhythm is right and if the poses work out together or not.          Your key poses help set up how the rest of the poses will turn out, they aren't shown for that long, only for a quarter to half of a second but you can stretch out the time a little bit so your audience is able to see them. The amount of time a pose is shown can be different from any character depe...