Follow through and Overlapping Action Fools!
Hey its Dwon, so yall remember when we learned the 12 principles of animation last month? Of course you do because we are all writing blogs on it. So this week we are talking the principle of animation called follow through and overlapping action.
This principle is basically physics based off of Newtons Law of Motion: objects at rest want to stay at rest and objects in motion want to stay in motion. Follow through means that separate parts of the body will continue moving even after the character or person has stopped. Overlapping action is the tendency for parts of the body to move at different rates. Without this principle, movement would look very mechanical, overlapping action makes movement more fluid and gives a more natural feel.
This principle of animation is vital if you want your character to feel lifelike and like a real person. Without enough of overlapping action, your movements can look very stiff which can be noticeable through out the animation and throw it off.
I really how well put this article was and how it went straight to the point on the principle. For example its explained how to use it and taught you different exercises to use when practicing and to do said exercise.
I always thought about when is it the appropriate time to use to follow through and overlapping action? I believe this is very relevant to the field because all animation has to do with movement so without it, it can really break and animation.
This principle is basically physics based off of Newtons Law of Motion: objects at rest want to stay at rest and objects in motion want to stay in motion. Follow through means that separate parts of the body will continue moving even after the character or person has stopped. Overlapping action is the tendency for parts of the body to move at different rates. Without this principle, movement would look very mechanical, overlapping action makes movement more fluid and gives a more natural feel.
This principle of animation is vital if you want your character to feel lifelike and like a real person. Without enough of overlapping action, your movements can look very stiff which can be noticeable through out the animation and throw it off.
I really how well put this article was and how it went straight to the point on the principle. For example its explained how to use it and taught you different exercises to use when practicing and to do said exercise.
I always thought about when is it the appropriate time to use to follow through and overlapping action? I believe this is very relevant to the field because all animation has to do with movement so without it, it can really break and animation.
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