Wall-e Analysis
Hello everyone, last week was really fun, it was probably the only time I've ever liked taking notes while watching a movie in class. Last week we watched Wall-e, an animated movie made by Pixar. During the movie we had to pick out scenes that used one of the twelve principles of animation like for example arcs, staging, squash and stretch, anticipation, etc.
A principle of animation used towards the middle of the movie was appeal. Did anyone notice how all the robots on the ship looked very different from each other and they each had their own purpose or job, for example the robot Moe was a small, square-like, cleaning robot with a scrubber, who is seen cleaning Wall-e's tracks throughout the movie, searching for him eventually becoming a friend. Also, throughout the movie you can see that Wall-e has shown human emotions like when he was blushing when Eve "kissed" him and the emption of being frightened or worried when he was shot off into the pod before escaping, or the feeling of tiredness or powering down when he was electrocuted.
A technique of follow through and overlapping action known as "drag" can be seen when Wall-e begins moving or turning, he usually has to move one part of himself at a time, for example when he turns, Wall-e turns his head then his body. Also when Wall-e is rowing the boat to help Eve, the movement of his arms is realistic as it rows in a circular motion.
An example of exaggeration is when Eve shoots her photon missile towards the end of the movie, it is shot in slow motion. Also how Eve rebuilds Wall-e very quickly in a short period of time.
Squash and Stretch can be seen when the cockroach on the earth that befriends Wall-e gets squashed, it usually is stretched out a bit and it stretches as jumps back up. Another example of squash and stretch is when Eve before taking off, squashes in to get ready to fly, then she stretches in sequences after taking off.
Solid drawing was probably the hardest to find in my opinion but the design of the rocket Wall-e was flying on leaving Earth was definitely realistic, also the staging was amazing with the Earth in the light behind it as you could see it in the background but it wasn't too much to take away from the main action of the rocket. Also the enterprise ship in the background while Eve and Wall-e were flying in space was great with the different shadows and lights when the lights and gas were coming out of the exhaust nozzles. Also in that scene, an example of secondary action is Wall-e is waving to Eve and shouting her name was controlling to fire extinguisher to "fly".
Wall-e was a great example of a movie that incorporates all twelve principles of animation and they weren't very hard to pick out either. Also I'm glad we picked it because I hadn't seen the movie in a long time and it gave a sense of nostalgia, I forgot how much i love the movie.
A principle of animation used towards the middle of the movie was appeal. Did anyone notice how all the robots on the ship looked very different from each other and they each had their own purpose or job, for example the robot Moe was a small, square-like, cleaning robot with a scrubber, who is seen cleaning Wall-e's tracks throughout the movie, searching for him eventually becoming a friend. Also, throughout the movie you can see that Wall-e has shown human emotions like when he was blushing when Eve "kissed" him and the emption of being frightened or worried when he was shot off into the pod before escaping, or the feeling of tiredness or powering down when he was electrocuted.
A technique of follow through and overlapping action known as "drag" can be seen when Wall-e begins moving or turning, he usually has to move one part of himself at a time, for example when he turns, Wall-e turns his head then his body. Also when Wall-e is rowing the boat to help Eve, the movement of his arms is realistic as it rows in a circular motion.
An example of exaggeration is when Eve shoots her photon missile towards the end of the movie, it is shot in slow motion. Also how Eve rebuilds Wall-e very quickly in a short period of time.
Squash and Stretch can be seen when the cockroach on the earth that befriends Wall-e gets squashed, it usually is stretched out a bit and it stretches as jumps back up. Another example of squash and stretch is when Eve before taking off, squashes in to get ready to fly, then she stretches in sequences after taking off.
Solid drawing was probably the hardest to find in my opinion but the design of the rocket Wall-e was flying on leaving Earth was definitely realistic, also the staging was amazing with the Earth in the light behind it as you could see it in the background but it wasn't too much to take away from the main action of the rocket. Also the enterprise ship in the background while Eve and Wall-e were flying in space was great with the different shadows and lights when the lights and gas were coming out of the exhaust nozzles. Also in that scene, an example of secondary action is Wall-e is waving to Eve and shouting her name was controlling to fire extinguisher to "fly".
Wall-e was a great example of a movie that incorporates all twelve principles of animation and they weren't very hard to pick out either. Also I'm glad we picked it because I hadn't seen the movie in a long time and it gave a sense of nostalgia, I forgot how much i love the movie.
Your notes are quite amazing! I'm very glad that you had a good time taking notes during the movie, and your thoughts on the examples are very refined, you have a good grasp on the principles of animation!
ReplyDeleteThis is really nice work. Very detailed, nicely planned out, and very specific. An A+ in my book for sure.
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